Allgemein Produkt-Name , Team Sonic Racing, Downloadplattform , Nintendo eShop, Plattform , Nintendo Switch, Kompatibilität , Nintendo Switch, Spielbeschreibung Entwicklerstudio , Sega, Spielbeschreibung , Team Sonic Racing ist eine rasante Mischung aus Arcadespiel und wettkampforientiertem Rennspaß. Verbünden Sie sich in intensiven Mehrspieler-Rennen mit Ihren Freunden! Arbeiten Sie als Team und sichern Sie sich den Sieg, indem Sie Power-Ups und Turbos miteinander teilen. Der Rennstil liegt in Ihren Händen: Wählen Sie zwischen 3 einzigartigen Charaktertypen und schalten Fahrzeugteile frei, mit denen Sie das Rennerlebnis nach Ihrem Geschmack anpassen können., Spielgenre , Simulation, Spielmodus , offline online, Anzahl Spieler (offline) , bis zu 4, Anzahl Spieler (online) , bis zu 12, USK-Freigabe , ohne Altersbeschränkung, Sprachausgabe (Sprache) , Deutsch, Textausgabe (Sprache) , Deutsch, Systemanforderungen Zubehör (erforderlich) , Joy-Con, Internetverbindung , erforderlich, Hinweise Artikelhinweis , Dieser Artikel wird in einer versiegelten Verpackung an Sie geliefert. Bitte beachten Sie, dass Ihr Widerrufsrecht erlischt, wenn Sie die Versiegelung nach Erhalt des Artikels entfernen.,
Kinetic R1 Direct-Drive Trainer T-7000Giving as real a feel as possible to every indoor ride, the innovative R1 lets your bike move naturally for the ultimate training experience. Kitted out with Rock and Roll technology, this direct-drive trainer uses a large flywheel to imitate real-life inertia while its smooth operation adds to the true riding performance. As well as the super-realistic function of the trainer, it uses the best advances in wireless technology to give a fully immersive experience. Innovative and Immersive Direct Drive Trainer Using ANT+, ANT+ FE-C, and Bluetooth FTMS connectivity, the R1 syncs with a variety of training apps including Kinetic Fit, Zwift, TrainerRoad and Rouvy to drop you into an array of virtual riding and racing situations. This connectivity allows the trainer to react to the simulations, increasing the intensity to match the run you are viewing on your smartphone or tablet, resulting in the most realistic static riding session. Featuring precision calibrated resistance with +/- 3% accuracy and a maximum resistance of 2000 watts, this superb trainer lets you ride as hard and efficiently as possible to make your vital gains. Designed for use with 130mm and 135mm quick release hubs and 142mm and 148mm (Boost) thru axles, the trainer will work with a great range of bikes and easily folds away for compact storage and transportation. This Kinetic trainer is a superb machine for staying in race-ready condition. Features:Accuracy: +/-3%Maximum Slope: 20%Maximum Resistance: 2000 wattsCompatibility: 130mm and 135mm quick release hubs and 142mm and 148mm (Boost) thru axlesWireless Connectivity: ANT+, ANT+ FE-C, and Bluetooth FTMSCompatible Training Apps: Kinetic Fit, Zwift, TrainerRoad, Rouvy, Kinomap, The Sufferfest and FulGaz and moreStorage: Folding legs and ergonomic handle for easy transport and compact storageWarranty: Lifetime on frame, two years on electronics.Please Note:Only Kinetic interactive electronic trainers will let apps control the trainer automatically. Once paired with an app, your effort will be determined by the workout or by the gradient of the virtual course. Kinetic interactive electronic trainers require electricity and a training app to control them.Buy Kinetic Accessories from Chain Reaction Cycles, the World's Largest Online Bike Store.
BLACK BOLT Racing Wheel - for PC, black - Werden Sie zum Anführer des Fahrerfelds! Das BLACK BOLT Racing Wheel bietet alle Funktionen, um als Erster über die Ziellinie zu fahren. Besonders die präzise Lenkumsetzung und eine umfangreiche Ausstattung zeichnen dieses Lenkrad aus. Unerlässlich für Renn-Simulationen: Pedalblock und Schaltwippen für echtes Racing-Feeling. Der einzigartige ""Cruise-Mode"" gewährleistet die automatische Geschwindigkeitsregelung. Zudem vermitteln zwei Vibrations-Motoren den Nervenkitzel während harter Karambolagen und heißer Verfolgungsjagden. Features Gaming-Lenkrad für den PC, Fein dosierbare Pedale für Gas und Bremse, Kompatibel mit sämtlichen Windows®-Spielen – XInput- und DirectInput, Starke Vibrationseffekte für ein hochrealistisches Spielgefühl, Cruise Mode zur automatischen Geschwindigkeitsregelung, Super-Grip-Seitengriffe, Perfekte Lenkpräzision garantiert überlegene Kontrolle im Rennen, Hochpräzises digitales Steuerkreuz, 12 Fronttasten plus 2 Sondertasten, Frei einstellbare Tasten- und Pedalbelegung, Regulierbare Empfindlichkeit und Vibrationsstärke, Blitzschnell erreichbare Schaltwippen, Großer Lenkbereich von 180°, Saugnäpfe für extrem festen Halt, 1,9 Meter Kabellänge, 1,6 Meter Kabellänge Pedaleinheit, 238 × 296 × 260mm (B × T × H) (Lenkrad), 174 × 188 × 96mm (Pedaleinheit),
The new Rally 2.0 features completely new locations, vehicles, and menus. Delve into the rich and detailed finished locations, beautifully animated vehicles and exciting characters.Experience slightly altered physical simulations of the tires and completely new management techniques. Dirt Rally 2 introduces Audi S1 RX and the Volkswagen Polo R, two models that accelerate from 0 to 100 km/h in less than two seconds (faster than a Formula 1 car!). Now that's the power. Appreciate tracks that are fully affected by weather conditions.Try to go full speed through a wet stage without spinning out of control in the dark! During online racing, you can create a varied rally & rallycross tournaments, either combined or independent. Codemasters want Dirt Rally 2.0 to become a new benchmark for eSports in the motorsports genre! The Game also introduces the degradation of the track, which causes the surface to deteriorate depending on the place where the player starts. Enjoy numerous difficulties during your races. Avoid numerous realistic obstacles, and win the race!Experience realistic driving and learn a perfect trajectory that offers a satisfactory experience. The game offers real circuits and locations so prepare yourself for unforgettable runs. Dirt Rally 2.0 features multiplayer for 8 players who can compete in Championships, Rallycross or a mixture between both.Consultants of Rally drivers (development stage)The game was created in cooperation with real rally driver and eSports champion Jon Armstrong. He has been with developers throughout the whole development process, helping them to modify and refine the new vehicle management system to achieve greater realism. The handling of the different vehicles has been thoroughly revised and updated.Locations of RoadsDiRT Rally 2.0 will take you to six locations (New Zealand, Argentina, Spain, Poland, Australia and USA). Put your driving skills to the test during various incredible races with a great variety of cars. Enjoy the epic history of rallies mixed with modern, sophisticated visuals and physics engine.Take a tour of the most complicated and beautiful circuits in the world. Encounter dangerous curves of New Zealand, the narrow and rocky tracks of Argentina. Driving a rally car is not easy so you will experience the same adrenaline of driving as the real rally drivers.
A behind-the-scenes look at how the military uses video game technology to train soldiers, treat veterans, and entice new recruits. How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer “missions” that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military, which has shaped American education more than any other force over the last century, fuels the adoption of games as learning tools - and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front and to treat PTSD. Military-funded researchers were closely involved with the computing advances that led to the invention of the Internet. Now, as Mead proves, we are poised at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow’s teaching tools, therapies, and entertainments can be found in today’s military. 1. Language: English. Narrator: Pat Young. Audio sample: http://samples.audible.de/bk/adbl/017334/bk_adbl_017334_sample.mp3. Digital audiobook in aax.
This dissertation covers the research work that has been accomplished in the area of vehicle dynamics simulations (VDS) with the scope of advancing the state of the art with respect to the performance assessment and optimisation of Formula 1 racing cars. This objective necessitated the development of a very efficient and highly detailed full vehicle model (fv-m) of an actual racing car and the correlation of the resulting model against track data. An advanced performance assessment scheme had to be configured and verified in order to be used for the evaluation of the potential of a suggested performance enhancing technical solution, thus proving the functionality of the proposed scheme.Modelling techniques for the subsystems that were necessary for the completion of the fv-m were investigated and, in areas of particular effect on the dynamic behaviour of the vehicle, applied and compared in terms of accuracy and numerical efficiency. Aerodynamics, tyres and powertrain models have been developed and the preferable approach for each is described in terms of modelling and application. A driver model has been employed for the closed loop simulation manoeuvres that were used for the correlation against testing data. Suspension modelling approaches were thoroughly investigated and have been compared and applied with particular attention to the accurate capturing of compliance effects. Finally, a simple and effective reduction scheme was employed in order to enhance the fv-m numerical efficiency and exploit its accuracy in lap optimisation simulations.Subsystem models that were proven in terms of accuracy and numerical efficiency were used for the development of the detailed fv-m. The simulation model has been correlated against data of a Formula One racing car tested in a vehicle dynamics proving ground and a testing lap in a racing circuit. The validation process verified the model’s ability to precisely replicate the dynamic behaviour of the actual racing car and critical conclusions regarding the numerical efficiency of the fv-m have been drawn.The verified fv-m has been used in the application of a lap optimisation scheme that utilised both quasi-static and transient lap optimisation methods. The applied method was verified for accuracy and the lap optimisation results derived with each approach are explained. Finally, a novel suspension system that allows for mode decoupling and independent tuning has been modelled and investigated. The fv-m and the lap optimisation scheme that has been configured were utilised for the evaluation of the potential performance enhancements resulting from the use of a novel mode decoupling suspension system.
High Quality Content by WIKIPEDIA articles! A racing video game is a genre of video games, either in the first- or third-person perspective, in which the player partakes in a racing competition with any type of land, air, or sea vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. The arcade game Gran Trak 10, released by Atari in 1974, is generally considered the progenitor of the genre. Gran Trak 10 presents an overhead view of the track in low resolution white on black graphics, on which the player races against the clock to accumulate points. While challenging, it is not competition racing. Night Racer, released by Micronetics in 1977, extended the genre into three dimensions by presenting a series of posts by the edge of the road. There was no view of the road or the player's car and the graphics are still low resolution white on black. Like Gran Trak 10, gameplay was a race against the clock. Turbo (1981) by Sega was the first racing game to feature a third-person perspective, rear view format.
High Quality Content by WIKIPEDIA articles! NASCAR Heat is a 2000 racing video game for the PlayStation, Microsoft Windows and Game Boy Advance. It was developed by Monster Games and published by Hasbro Interactive. The PlayStation version was co-developed with Digital Illusions CE. Although it did get a lot of good reviews on release, it has never reached the same status as other NASCAR style games and simulations. Racers and modders from countries all over the planet can be found throughout the communities that still support the game.